As the successor to the Jeep in Warhawk, this vehicle boasts ruggedness and stability without a compromise in speed. Jeep drivers were harassed frequently in Warhawk; as of the Public beta, their offspring have become a vital role in the battlefield.
The Razorback can carry up to three teammates- a driver, a gunner, and a front passenger. Hitting the Square button when you are next to the vehicle will allow you to hop into a seat; the driver's seat is in the front left (sorry UK drivers,) the passenger's seat is in the front right, and the gunner's seat is in the back. In times of haste, players will jump into a seat unintended to initiate the 'getaway;' instead of jumping out then back into the appropriate seat, hold X then use either the D-pad or Left Stick to choose where to sit. Players currently have the ability to perform actions before their characters 'physically' jump into the seat to perform the action.
The driver's controls are very similar to the setup in Warhawk- R2 is used for the accelerator, L2 is used for the brake (or reverse when the vehicle isn't in forward motion.) Hitting Square will exit the vehicle. Key differences are setting L3 to use the horn and X to switch seats. As the Razorback is significantly larger than its predecessor, the turn radius is slightly larger and the vehicle is ultimately not as agile as before.
Roadkills with the Razorback are becoming a common occurrance due to the larger frame on the vehicle. It takes roughly the same speed to take a trooper down as before, but because of the vehicle width, there is a little more forgiveness in getting that roadkill.
The front passenger in the Razorback has earned a role- literally riding shotgun. The passenger can now equip his weapons and fire them at enemies the teammates are passing by. The only button unavailable for use is the reload button, as exiting the vehicle takes priority on the Square button. If the passenger has the repair tool, or if the driver or gunner need to switch to the empty seat, the player can repair the vehicle right from the seat without fear of getting run over after exiting the vehicle.
The gunner is a powerful asset, but as the player stands above the others in the vehicle, he or she is the most noticeable target. The machinegun turret is fired with the R1 button, and L1 can be held to zoom in on targets; there is no limit on ammunition, and each bullet strikes a tougher punch than the machinegun on the Warhawk jeep. It takes six seconds of sustained fire for the turret to overheat, then two and a half seconds for the barrels to cool down to resume firing.
When the gunner or passenger aren't busy gunning enemies down, they should have the expanded map up (through hitting the Select button) to direct the driver on where the enemy is positioned and where to head to.
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